For the week of 29 November 2020
Stillness in cycle
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What’s a half-month rune?
“Half-month” is an astronomical concept in which each month is divided into two parts: days 1-15, then 16-month’s end. In terms of the runic calendar, each half-month rune is one of the 24 runes of the Elder Futhark, and governs for a tad over two weeks (14 and 1/4 days, or a fortnight).
The Weekly Rune is a three-rune cast. Those runes are the half-month, the intuitive rune, and the overview. The half-month is a set rune, which for the most part follows the traditional ordering of the Elder Futhark. The intuitive stave (meaning, I draw it blind) indicates the life force most available to us, to the focus of the half-month rune into sharper focus. It suggests how we can best handle the half-month energies. The final rune (also drawn blind) provides a high overview of the current time, and speaks from different voices. These voices have been Nature, Earth, Creation, though are sometimes others. I note who’s speaking each week, as it is revealed.
New to The Weekly Rune?
- Catch a couple of my IGTV videos, which explain the intention and process behind the runecast, and what makes it different from other ways of casting.
- Listen to my What in the Wyrd podcast, which is available across all popular podcast platforms, including Google Play and iTunes.
- A few people have asked the reason that I switch between different rune sets for TWR. The short answer is: because. The more nuanced answer is, I ask which sets wants to speak each week. I don’t assume the same elements are in play according to the timing of the runes; I also don’t assume the same elements of my runes are appropriate to speak each week. I did a podcast on this subject, so there’s more info there. (See above)
- Also, for deep work on coming into relationship with the runes in season, check out my book, Runic Book of Days.
All of the runes have depth. We don’t necessarily have long precedence with the meanings and uses of them all, though some definitely come with more layers than the others. Isa is such a rune.
The final rune of the winter trio, it is with Isa that we endure those last moments frozen in place. Thus, once passed our time with it, in the runes that follow, the second futhark finally gains momentum. Until then, we’re forced into wintry stasis. Isa represents both the gestation space of the sacred seed and the forces that hold us in place until we’re truly ready for whatever comes next.
Learn more about this seasonal progression, and how to draw its insights into the personal spiritual path in Runic Book of Days.
What does it mean?
Isa is often depicted as the combustion point of icy rime (Nifleheim) and fire (Muspelheim)–Ginnungagap multiversal forces that created Midgard and the other eight worlds. It is that point in stasis that the elements must be just right before they explode into being, which of course generates change that leaves nothing the same.
It works the same way with humans. We move slowly along change–that which is wanted and that which is shunned. While we can recognize change for what it is, we don’t usually embrace it right away, if ever. All of that long, laborious, tedious time passage and the range of experience that comes with it is Isa. It brings no quick fix, no bypass. It is purely: Stay put until we get it. A phrase that travels with Isa is “ring not pass,” as in until we grok what the current sphere of influence has for us to learn we can’t move into the next sphere. Of course the wrap-up of that is, once we get it, we’re booted out of the current ring and into the next. Read more…
S. Kelley Harrell, M. Div.
Kelley is an author, animist, and deathwalker in North Carolina. She teaches rune work, ancestral healing, and deathwalking, as well as mentors and leads the soul tending training intensive, The Spirited Path. As an interfaith minister, she has served her local community and an international client base since 2000 through Soul Intent Arts, and advocates embodied soul tending and sacred activism through Nature. #beyourcommunity
elder well, die well, ancestor well
So that your descendants grow from your wisdom.
So that you leave the planet better than you found it.
So that your descendants never elder alone.